|Detailed Information on AJABU|
A sophisticated computer game for children about Africa
>> An educational adventure with an optimistic message
"Ajabu" is an educational adventure with an optimistic message
And even more: they will have seen that it's not about anonymous forces determining the world, but that behind every decision there are always individuals, with interests, intentions and clear plans .
"Ajabu" is an educational, non-violent computer game for the PC on DVD-ROM.
It is a serious game and a political fairy-tale, but it is also a fun adventure with over 50 tricky combination riddles, logic puzzles and dialogue quests, and -- with about four hours of beautiful and varied animation scenes.
"Ajabu" is a classic 2D graphic adventure that sets great value -- amongst its serious topics, the messages and the content -- upon a good and exciting story, many sympathetic characters, carefully designed and digitally hand-painted backgrounds, professional voice-overs and an extraordinary atmosphere with a specially composed soundtrack.
"Ajabu" deals with pressing issues and themes of today's world using the example of Africa.
The contents are transported in the form of an interactive adventure with an exciting storyline, which makes it perfectly suitable for children.
The themes underlying the story come, among other things, from the areas
"Ajabu" addresses fundamental moral questions. The game's goal is to develop a more nuanced, and confident picture of Africa in order to inspire a new way of dealing with Africa and its people.
Max Barran's opponents in "Ajabu" are the heroes of the game, Sam and Phoebe. They stand for the values that global action needs to be permanently successful: respect, interest in other people and cultures, friendliness, helpfulness, openness and cooperation.
At the beginning of the story there is a 500-year-old, magical figure, a strange, magical map and a talking mask of a gnu. This is how the adventures of Sam Knight and Phoebe Mayflower from New York start out.
A mysterious force sends the two children to the Kilimanjaro. Once there, they find out that in this paradisian setting dark deeds are taking place. After a short while they meet this mysterious businessman who apparently comes back for more and more of valuable raw materials .
Sam and Phoebe decide to follow his trail across the African continent, from the impenetrable jungles of the Congo to the shimmering heat of the Sahara.
Finally, in an ancient library in the middle of the desert they unravel the secrets of "Ajabu".
The players support Sam and Phoebe at their exciting chase by finding evidences of corruption, environmental degradation and dark intrigues of all kinds, which of course must be prevented . This is done in a classic 2D point-and-click fashion.
On their journey Sam and Phoebe meet a variety of helpful and interesting people whom they themselves can give something quite valuable.
Through their adventures and encounters the players, together with Sam and Phoebe, do not only open their eyes for so many things that could really work better in this world. They also understand the magic of "Ajabu" and experience a fascinating continent, with a future to come -- Africa!
Depending on the child's environment and how exactly the game is utilized, "Ajabu" can be generally recommended for the age group of 8 to 15 year-olds.
No, you don't. Younger children (8 - 9 year-olds) will appreciate it -- if necessary -- if older siblings, parents or teachers will play the game together with them. The game is laid out linearly, it saves automatically, and it is generally designed with not too complicated puzzles.
Yes, it can be indeed. "Ajabu" is suitable for use in schools and other educational institutions, as well as it is designed for leisure time.
"Ajabu" is ideally suited for the work of educators, who are open towards the use of digital media in schools.
Through the variety of issues the game deals with, it offers numerous approaches to discuss globalization and ethical issues, the world economy, raw material issues, corruption, political interests, nature protection and much more without boring the children. This is because the contents are so tightly woven into the plot and they are so basic for the associated game situations that children will rather experience and understand them intuitively than 'learn' about them .
In "Ajabu" you don't learn the usual kind of pure factual knowledge which is tested later on in terms of cramming vocabulary or math learning.
Instead, here you're told an interactive story , in which you participate actively, which is dramatic and serious, but sometimes just too funny and unconventional -- and both in exactly those places where they belong!
When it comes to serious contents, they will not be trivialized, but instead you're told a properly understandable story by that you'll be affected emotionally at the same time .
On racism, rain forest destruction, or threatened gorillas you don't want to hear stupid jokes, but about dull, corrupt captains and sailors you might consider it funny -- and then sometimes they get thrown into the open water or the're otherwise "finished" ...
Also, the game certainly offers numerous opportunities for tapping further topics (see also "List of AJABU topics" ).
The game can therefore be used in various disciplines in school and for extra-curricular learning as well. "Ajabu" can also be used very well to prepare classes, and for following-up classes as well.
Even if "Ajabu" is a "serious game", first of all it is an adventure, an exciting experience!
As a player you are a member of a special little "crew of heroes", that manages the seemingly impossible: not only to travel across Africa together while constantly solving the most impossible situations successfully, but in the end to also put a stop to the villain's game .
Furthermore, "Ajabu" is anything but permanently "politically correct" - who wants to get bored?! Therefore almost 50 characters provide you with wisecracks and a lot of nice changes, including weird ones, such as Theo with his "Top Diving Hangout ", or cocoa liquor inserted sailors, a gasconading hill mynah , or -- especially -- the know-it-all and ultra-educated 'Kinyago", a talking mask of a gnu. That's of course quite a lot of fun !
Furthermore, "Ajabu" is a very communication supporting game that's just perfect for experiencing it together with friends, siblings, parents or even grandparents.
In the sense of a good mind, moral and character education, as well as promoting a lasting positive development of the child in general and a good early political education for children, "Ajabu" certainly is a 'formative' game that supports literacy as well.
Sam and Phoebe, the two heroes, are two strong and open minded, sympathetic and -- even more importantly -- empathetic children.
Their sense of justice is very strongly developed and they have great interest in other cultures and people -- and in their well-being.
Sam and Phoebe are not passive and consumption oriented, but instead they take matters into their own hands and they solve a lot of problems quickly and straightforwardly through their cooperativeness and their willingness to act.
Of course, this way they make many new friends - and they find allies for the "good thing". Ideal role models.
Yes we did . "Ajabu" was examined by renowned experts and scientists during the concept phase . Among them were the famous German children's psychologist, learning therapist and paedagogue Wolfgang Bergmann (†), Hanover (>> PDF Download Statement on "Ajabu") and the famous German neurologist, neuro scientist and brain researcher Prof.Dr.Dr. Gerald Huether, University of Goettingen (>> PDF Download Statement on "Ajabu") who both accompanied the making of the game in its concept phase.
The National Advisory Board for Development Education of the Federal Ministry for Economic Cooperation and Development (BMZ), reviewed the concept of the game and also explicitly endorsed its development.
"Ajabu" is particularly suitable for the use in the following subject areas or disciplines, but especially also for interdisciplinary teaching and in contexts of extra-curricular activities, full-time schools and outside of school hours.
>> Download Paper "Detailed Information on AJABU" (PDF)
>> Download Paper "AJABU Themes" (PDF)
>> Download Paper "Information for Parents & Teachers" (PDF)