AJABU
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I have moderate experience with games, I played mostly adventures. But 90 minutes (testing time) was too little, because I think that the game is really exciting. Sam, I think was very good, but he is somewhat pretentious, but also beautiful. Phoebe is really great and smart and she looks good. Kinyago I found hilarous. Altogether Ajabu is really good and I would like to play more such stories. The puzzles were just right. I really had the feeling to be there in Africa and was happy in the world of Ajabu. Unfortunately I could not continue playing. My fun playing the game was not affected by all the knowledge , on the contrary. I would have preferred to lerarn more, but I had to stop playing. The difficulty was just right for me. The control of the game and the mouse  were good and I could handle it easily. Ajabu gets from me a 10 out of 10.

Student (girl), 11 years, (combined Junior/Senior High School) 

(Test of AJABU in a private school in Berlin, 12.-14.6.2012)

 

I have little experience with computer games. Games like that, where you can learn something and can have fun as well, I would definitely play more often. Overall, I found Ajabu really great. Sam and Phoebe I liked a lot and Kinyagos voice is funny. The puzzles I found it a little too easy to solve. I felt that I was really on that journey together with Sam and Phoebe. I would have liked to continue playing, but I had to stop after 130 minutes. I would not have needed the help, but I loved the really beautiful scenery. I think you can play the game at home and as well in class . It would be good if there were more such games, even with Sam and Phoebe. Ajabu gets a 9 out of 10. 

Student (boy), 12 years, (combined Junior/Senior High School)

(Test of AJABU in a private school in Berlin, 12.-14.6.2012)


I have very little computer game experience and I have Ajabu tested about 90 minutes. There is a lot of talk in the game. But as you learn as well a lot. I would like to play more often this way and learn something. Overall, I liked "Ajabu" pretty good. Phoebe, I think, was really great. My Rating: 8 out of 10

Student (girl), 11 years, (combined Junior/Senior High School) 

(Test of AJABU in a private school in Berlin, 12.-14.6.2012)

 

I've played Ajabu about 1.5 hours. I'd say, my experience regarding games is average but I have never played educational games. I played more sports games, role playing and action games. Overall, I think Ajabu is pretty good. I think Muenda  was kind of cool. Overall, I found it really great and would like to play more such stories. I felt that I was right there and would like to have played even more. (While it was only a test) we have seen only a very small part of the game. In any case, I now would like to know more about Africa. But a game with the same characters would be cool as well about the Antarctic. The mixture of knowledge and game is very good. I surely would look closer at the cutscenes playing the game the next time, but  for a first time I like to go quickly through the game. I also would recommend Ajabu to other children, because you need only  little experience to play such a game. (9 of 10)

Student (boy), 13 years, (combined Junior/Senior High School)

(Test of AJABU in a private school in Berlin, 12.-14.6.2012)

I have tested Ajabu almost two hours. A lot of experience with games I don't have, when I play it's mostly console games. I do not know any educational games . Overall, I thought "Ajabu" was quite ok. As a whole, everything is very well presented. The dialogues are very long. But I learned a lot of interesting facts. The first time I really wanted to play as quickly as possible . But if a played a second time I would listen to  everything very carefully. Sam and  Phoebe I liked a lot, Kinyago I was okay with. (8 of 10)

Student (girl), 13 years, (combined Junior/Senior High School) 

(Test of AJABU in a private school in Berlin, 12.-14.6.2012)

 

I am very familiar with computer games. But I never played learning games - I played mostly action games, strategy games and simulations on the PC. Unfortunately I had only an hour to test Ajabu. Overall, I think Ajabu is very good and it is a really diversified game. Some cutscenes were a bit long. In total - a decent game. The main characters were pretty good, but Kinyago was really great. I would definitely like to learn more about Africa, but there was no time. One might also think about a game like that about the rain forest or the Earth's poles. The mixture of learning and playing was just right.  As an educational game I think Ajabu  is really good. (8 of 10)

Student (boy), 12 years, (combined Junior/Senior High School)

(Test of AJABU in a private school in Berlin, 12.-14.6.2012)


I am familiar with computer games and play all sort of games, usually strategy games, simulations, action games and sports games. We have tested Ajabu at school in a workshop, but only a little over an hour. I think Ajabu is pretty good overall. Kinyago is really great, Phoebe is pretty good and Sam was not too bad. I found it great and would love to play more often this way while learning something. The puzzles were too easy for me, but for smaller kids they are maybe just right. The conversations with the people I find interesting. But we have not played long enough to understand the entire story. I was happy with Sam and Phoebe in Africa, but the game could be a bit more difficult. The graphics and layout of the whole game is really great and the game is technically proper. The music is very nice and consistent for the situations. One could Ajabu play at home and at school as well and then talk about it. I would find that really cool. To learn about such such (difficult) issues in a game, I think is really great for school, but also for private playing on the computer. Anyway it's a fun thing to do and exciting as well. To learn this way is really progressive. Ajabu gets from me a 9 out of 10.

Student (boy), 12 years, (combined Junior/Senior High School)

(Test of AJABU in a private school in Berlin, 12.-14.6.2012)


I have never played computer games. Ajabu I tested for 90 minutes and found it really good. I would like to play  more games like this one - even about  other continents. Overall, I found the mix of game and knowledge really good.  I have not really needed the help. I found the music quite nicely. Another adventure with the two characters I would also find beautiful, eg about the poles. The age you play Ajabu at, is not important, I think. Therefore, I would recommend it to adults and children as well , and in any case,   Ajabu is great play in the classroom. Ajabu is so much fun, even if you learn a lot. A a whole Ajabu gets from me a 9 out of 10.

Student (boy), 12 years, (combined Junior/Senior High School)

(Test of AJABU in a private school in Berlin, 12.-14.6.2012)


 

I have very little experience with computer games and educational games. When I have played before, then rather strategy games. Overall, I was allowed to play about 90 minutes in a workshop. The puzzles were  perhaps a little too easy, but I must admit that we also helped each other. I have seen only a very small part  of Ajabu and would definitely like to continue playing. I would definitely play more such games, especially at school, eg about Asia, America or the poles. I would definitely recommend Ajabu children and I think that it would be really great to use it  in  lessons. Overall, I would give "Ajabu"    a 8.5 out of 10.

Student (boy), 12 years, (combined Junior/Senior High School)

(Test of AJABU in a private school in Berlin, 12.-14.6.2012)


 

I have a lot of  experience (10/10) with computer games, especially with role-playing games on the console. Learning games I did not know before. I have tested Ajabu about 1.5 hours   in a workshop at school. Ajabu is instructive and fun, but in some places one can not continue without help. Overall, I think it's pretty good. The game is really great, only in some places it should be easier. The dialogues I believe, I would listen to more carefully while playing the game a second time. I like playing games for a first time quickly just to get through.  Sam is pretty good and also remarkable and and Kinyago is funny and a good companion too. Overall, I found it really great and would like to play more such games. But sometimes the puzzles were too difficult for me, especially in the beginning. It was great fun to be together with the characters and I would prefer to go further   playing with them. In any case, I'd like to meet other continents such as Alaska and America. The mixture of knowledge and playing is exactly correct, but as I said in some places too difficult for me. But for school this would be ok. I found the graphics very nice, but the game could have more 3D graphics. The music was also pretty nice. An environmental adventure with Sam and Phoebe - that would be great. I think you can play Ajabu in the classroom and at home, maybe my parents would help, if it's too diificult. In any case Ajabu makes a lot of fun, even if you  learn something. In school, I would find such games simply awesome.  I learned a lot through that game and I think it's great. I award a 7 out of 10.

Student (boy), 12 years, (combined Junior/Senior High School)

(Test of AJABU in a private school in Berlin, 12.-14.6.2012)


 

I have a lot of experience with computer games, especially with simulation games on console. I had the possibility to play Ajabu in school in a workshop for 1.5 hours. I would definitely like to learn more often this way, like in Ajabu, simultaneously learning and playing. I like it overall pretty good and I think it's really very exciting. The main characters were quite okay - Sam, because he's black and Phoebe, because she's so smart. Kinyago is super funny. The parrot I found cool. I would like to play more such stories, but the conversation was sometimes a bit too long. that was because I wanted to get along faster. In any case, I would have been happy to continue playing and I definitely enjoyed being in the Ajabu world.      The mixture of play and knowledge was just right, sometimes a bit more game would have been ok. Graphics were really great overall, also the characters were   pretty good. The music should have more varied, but was nevertheless splendid.  Either way I liked  the game well and would definitely recommend it to other children, especially because no big experience is needed to have fun with it. I think Ajabu is very good for use  in the classroom. Even if it's much to learn Ajabu is more fun. And as  learning tool it is exciting and progressive, I think. Therefore, it would be great if something like that would be used more in school. Some items in the game were hard to find, however. Overall, I think it's very good and interesting to experience something like this and therefore I award a total of 9 out of 10

Student (boy), 12 years, (combined Junior/Senior High School)

(Test of AJABU in a private school in Berlin, 12.-14.6.2012)

I've played a lot of computer games, especially strategy games. For Ajabu I had  just 90 minutes. Therefore, I couldn't (of course) get through (I think to play the entire games takes more than hours). Kinyago does funny things and Mr. Barran was particularly noteworthy. Sam I didn't like that much. Overall, I found it  really great and I would like to play more such stories. I would like to know more about Africa, but unfortunately had to stop playing. The story I did not quite understand because I've clicked too often in the talks to get ahead. It would be great to learn about other issues also  in that way , for example about Europe or the Easter Islands. I found it partly complicated, but overall it worked great, I had no real problems. I liked it, how the information is integrated in the game  and I think also that it's really fun. I found it a little difficult here and there , but for school this is totally progressive. I would play the game again and I definitely think it would be good if we would have more games like that in school. For me the topic Africa is much more exciting than before, from many things I had never heard.All things considered: It's fun. (not specified)

Student (girl), 13 years, (combined Junior/Senior High School)

(Test of AJABU in a private school in Berlin, 12.-14.6.2012)


My computer game experience is so-so. Now and then I have played educational games and strategy games. Unfortunately I had only about 1.5 hours to play Ajabu during the test at our school. I think it would definitely be really great to learn new things more in this way - whether in school or at home. Overall, I think Ajabu is really great. It's a cool game. The main characters I like both very much. Sam, because he is very cool and Phoebe, because she's so smart. Also Kinyago is pretty good because he's so funny. I'd like to play more in that style. But here and there the puzzles were a bit too easy. I also found the discussions with the people really interesting. If you don't listen, you don't understand the complete story. I was really on that journey with Sam and Phoebe. As for me there could have been even more knowledge in the game, I liked that - and I have now a completely different of Africa. Surely it would be nice to get to know about other continents such as Asia or Germany. The mix of gaming and learning I liked very much and in a technical way the game seemed to me extremely well done although I am not that experienced with games. Interactive parts and movie parts were balanced. You really have to listen sometimes. The graphics are almost all really good, some was not my case, for example at the beginning in the study of Sams father. But that was ok. The landscapes I found it really nice. The music is great too. Another adventure with the main characters I would absolutely enjoy to play. I also think that nearly everyone could probably benefit from that game and that the age does not really matter. I think even my mother would like to play it. Ajabu is definitely appropriate for teaching because the information is so well incorporated into the game. It is fun, exciting, and I think especially for school it is super progressive. I would like to see more of that in school. It was a very nice game, which I liked a lot. So I award 10 of 10 points.

Student (girl), 13 years, (combined Junior/Senior High School)

(Test of AJABU in a private school in Berlin, 12.-14.6.2012)


 

With a lot of game experience, I've tested Ajabu almost 2 hours. I know only a few educational games, normally I play strategy games, sports games and action games. I feel it wouldn't be bad at all if we could much more often play this way - learning and playing at the same time - but there not many such games, I'm afraid. Sam I found quite ok, but Phoebe and Kinyago were pretty good. The President of Tanzania, I think, was kind of cool. Altogether   Ajabu is just awesome and I definitely would like to play more such stories. Some of those conversations were a bit too long for a first-time-playing. Because when you play a game for the first time you want to come through quickly.  I really had somehow the feeling to travel alongside of Sam and Phoebe and I surely would have loved to continue playing. And somehow the game  changes how you look on Africa - it's different. Therefore, the mix of games and knowledge is managed really well, also the mix of game situations and cutscenes. The graphics I think are really well done and the music was beautiful too. Overall, it's very funny and a good pastime, so I would recommend it, also because it's so self-explanatory and it's pretty easy. In school, we should play more often like that , I think. Even complicated things can be figured out very well in this way and it's easier to learn. But for all that knowledge it definitely was fun and pretty exciting as well: an extremely advanced "digital schoolbook". For a learning game: smasher. Therefore, I award a 9.5 out of 10

Student (boy), 13 years, (combined Junior/Senior High School)

(Test of AJABU in a private school in Berlin, 12.-14.6.2012)


 

I actually have no experience with computer games and during this test in school I've played Ajabu less than one hour. On the whole it was pretty good. Sam was curious and open-minded, but Phoebe was sometimes a bit cowardly and didn't dare to do things. I couldn't go very far in the game, because sometimes I did not know exactly what to do and was stuck. But overall, I would like to play this type of game more often and learn. Probably the conversations with the people were a bit too long. But only sometimes. You can also shorten to get along more quickly, and listen more carefully while playing it a second time. That would be more fun. I definitely like learning this way about other countries and cultures. And I have a  different picture of Africa than I had before. The mixture of playing and learning was just right, and I think the graphics were absolutely beautiful. The music really fit well with Africa. To communicate difficult topics this way is really great. So that would definitely be good for the school. If the subject interests me I would also play another adventure with Sam and Phoebe. This time, my friend (with whom I played together) has done a bit more than I did. Sometimes I did not know how to get there. Pretty good overall (6 of 10).

Student (girl), 13 years, (combined Junior/Senior High School)

(Test of AJABU in a private school in Berlin, 12.-14.6.2012)

 

I play  computer games not very often, if I do so, then I prefer role-playing game. Educational games I never played, nor adventures. I think overall Ajabu is  quite ok. It is exciting and it has  beautiful landscapes. I think I would have needed more peace and time, to play the game properly. That was not possible in the short test at school. The figures I found it very nice, but Kinyago was a little loud and annoying. But overall I think it's good to learn in this new way -  playing and learning at the same time. That's, in any case, something  different. The mixture of knowledge and games, I found well balanced. The graphics look good and the music had a good atmosphere. Altogether:   instructive and well suited for  school. Age is no matter, I believe, but some familiarity with computer games would probably not be bad. But that even such a difficult theme is incorporated into a game - that I find really great and it has definitely was  ​​a lot of fun too. Overall, exciting and very progressive as a training medium. I believe that teachers and students  would both like to use that in school, because you can afterwards discuss about it. Would  also be fine for ethics class. My overall impression is quite good. Therefore Ajabu gets from me a 6 out of 10

Student (girl), 13 years, (combined Junior/Senior High School)

(Test of AJABU in a private school in Berlin, 12.-14.6.2012)


Well, I'm not that experienced with computer games. Most likely I play sports games, adventure games and a few action games I've played too. About Ajabu – I think we should learn more often this way – learning while playing is something I like a lot. Overall, Ajabu is really pleasing. It's a cool game and it's fun. Unfortunately I could only play for 130 minutes during that test. Kinyago was really great, but Sam and Phoebe were also pretty good. I think Phoebe is very intelligent. But Kinyago was the best! Clicking on objects was cool because you never knew before who would say what. This was often very funny. I would like to play more such stories, and I found the conversations with people in the game quite interesting. To understand the entire story it would have been necessary to continue playing. But I was happy to be with these two heros in Africa, and I think that Ajabu altogether turns out very well. I liked how knowledge and gaming were brought together. The game is properly balanced. The filmscenes between the interactive parts were not too long for me. The graphics were usually pretty good, especially Kinyago. As a whole Ajabu is cool and it's definitely fun too. It would be good anyway to have games like that in school – with exiting topics. In the beginning it was a bit difficult, but than we helped each other, which was fun too. Therefore, I award a 8.5 of 10

Student (boy), 13 years, (combined Junior/Senior High School)

(Test of AJABU in a private school in Berlin, 12.-14.6.2012)

 

I have quite a lot of experience with computer games, but not at all with adventures and also not with educational games. I play mostly with my mobile phone and with the gaming console; on the PC very rarely. Overall, I had a bit more than 2 1/2 hours time to test Ajabu. To decide, if I would like to play Ajabu also privately, I would have loved to test it even longer; but for school I think it's actually really cool. Overall, it is better suited for slightly younger kids than for me. I think Kinyago is just awesome. Ajabu is a good game and I would like to play a game like that more often – especially in school. The help function, the game control and how the knowledge parts and interactive parts were connected – that was all done very carefully. In the short time (that I tested the game) I heard a lot of information. But because of a first time playing it, I was eager to get through quickly and maybe I missed some parts. I usually prefer 3D graphics, but I also liked the 2D-graphics of Ajabu very much - it suits for the game. When played at home, Ajabu is perhaps better for younger kids and families - but for school, it's definitely really cool, so I give a 9 of 10

Student (boy), 14 years, (combined Junior/Senior High School)

(Test of AJABU in a private school in Berlin, 12.-14.6.2012)

 

I have a lot of experience with computer games and I'm familiar with all genres of games. I usually play console games. For Ajabu I had about 90 minutes time to test it. I think games like Ajabu are very suitable for the classroom, but this depends of course on the subject. My overall impression of the game is actually pretty good. Ajabu tells a compelling story and is a classic point & click game, but is it perhaps a little too large? In order to get through as far as possible in the testing time I skipped many of the cutcenes. But then, by doing so, I realized, that I didn't understand the context of the story anymore (!). I found Phoebe very beautiful, but Sam was not really my type of buddy. In the Congo, the parrot was pretty cool. Altogether it's a nice game and I would play something like that more often. The puzzles were a bit too simple for me. The conversations with the people were interesting, but you need a lot of time to listen to everything. I would have liked to continue playing and I enjoyed it being on the road with Sam and Phoebe. For me Ajabu could have been more difficult, I didn't need the help function once, but for younger kids this is surely supportive. Regarding the music, I can't say anything. Ajabu is definitely well suited for the school. Maybe girls like it better than boys? For a learning medium it is rather progressive. If I was a teacher I would definitely use a game like Ajabu in my classroom. It inspired me somehow to occupy myself more with Africa. Because it's probably rather for younger children and for girls, Ajabu gets from me a 7.5 out of 10.

Student (boy), 13 years, (combined Junior/Senior High School)

(Test of AJABU in a private school in Berlin, 12.-14.6.2012)


I have a lot of experience with computer games, mostly action games on the console and the PC, but from time to time I also play mobile (phone) games. Ajabu was my first educational game and my first adventure as well. I had the chance to test it 90 minutes in school; which was not really long. I think overall Ajabu is pretty good. Privately, that wouldn't be exactly my cup of tea, but for school I think it's actually quite good. Sam was kind of cool. All in all I must admit that I enjoyed to test the game -the mixture of knowledge and game situations is very good and well balanced. The graphics look pretty good in the entire game. The booklet and the packaging I found pretty cool. The music was also quite ok. For teaching Ajabu's definitely super good because you can talk so well about the content of the game afterwards. Everyone has a different opinion on the game and what's happening in it. Because it's for school Ajabu gets from me an 8 out of 10

Student (boy), 15 years, (combined Junior/Senior High School)

(Test of AJABU in a private school in Berlin, 12.-14.6.2012)

 

 

Further results of the school test will soon be listed here...

 

"I enjoyed the game very much and it brought me right into the world of Africa. I learned a lot about people in Africa and about their living conditions. I would be happy if a further game like that would be released. Thank you for that."


"Bonjour. (...) At some points I was stuck, in the captain's cabin for example. Apart from that I had no problems. But if there weren't here and there these difficult points, maybe the game would lose its appeal. Some of the movies were a bit too long for my taste (...), but in all other respects I found the game rich in variety, exciting and several things were very funny. The protagonists in the game have their own individually shaped character, you can empathize with. I play only educational games on my computer and so far I found this one (Ajabu) the best of all. But perhaps that can be surpassed by another educational game of Goodfable? I heard from my father heard that they want to distribute Ajabu also to schools. Up to now we havn't gone over the topic 'Africa' in geography, but if you like, I could forward your project to my class teacher."

 Juliette (13 years), Berlin

(who played (partly) the game together with her father, Christophe L.)

(source: e-mails May 10 & 14, 2012)

 "(...) I used the game "Ajabu"in my classroom (Social Studies, 8th Grade/Form, Junior High School/Middle School) and it was a complete success. I have already worked several times with digital media in my class, but a real computer game (contrary to a multimedia application!) I had not tested before. We could not play the entire game because of its volume, but yet in large parts (...) [and] my students loved it. The game deals with many challenging issues, such as how the exploitation of African natural resources is related to consumer products in our world (as coltan - cell phone). (...) But regarding the fact that the issues are always a part of the story of the game, my class had at no time a problem to understand the context. "Ajabu” is very suitable for being played in school subjects as geography, economics or social studies. For high school it's probably no longer suitable, but with 11-15-year-olds the game guarantees for an active participation and good cooperation in class. All involved had a lot of fun and therefore, I would recommend it to colleagues. (...) Please inform me if additional teaching materials should be available. (...) "

Sandra H.
(Source: e-mail, March 28, 2012)

 

"(...) I orderd the game 'Ajabu' for my kids, which are 11 and 12 1/2 years old. I've installed it for them and I supervised their game for a while because I wanted to get a feeling whether the game suitable for children. Especially the graphics in Ajabu are beautiful, (...) the characters are well drawn and the backgrounds are painted quite realistically. The game is serene, calm, not action-packed, but the story is told really well and it's just pleasurable to listen. All in all my children totally enjoyed it, whereas some topics were not that interesting for my 11-year-old. such as solar technology or the laboratories in Botswana. (...) But overall, I can only recommend the game, especially because the topic 'Africa'. I would be happy if there were more games that are so quiet. Children are not so psyched up and it's much easier for them to focus on things (...) "

 Christian P., Lüneburg
(Source: e-mail, March 25, 2012)

 

"(...)" Learning program? (...) Is that for school?" But then [my niece] delved deep into the story and after a while she wouldn't let loose. She admired Phoebe, Sam she liked too, but her favorite was Kinyago. She was thrilled that the kids in the game were so courageous and apparently never were afraid.

And "learning”, as it turned out, was not an issue anymore because the story was so exciting. What pleased me most, however, was that my sister (...) has actually joined the game for a while on the computer.
Therefore I award 4 stars for the game and a fifth for the fact, that this game appeals to children AND their parents as well. "

C. von der Sieg, Berlin
(Source: Amazon)

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